


holder_fov_modifier \u003d 0.3 - how many times the bot's eye_fov increases.It multiplies the view range of bots with this weapon in their hands.


holder_range_modifier \u003d 1.85 - how many times the eye_range of bots increases.sprint_allowed \u003d true - this line means that you can run with the weapon.Ĭontains modifiers that are given to the angle of view / range of the NPC holding this weapon:.default_to_ruck \u003d false - this means that if there is an empty slot under the machine, pick up the machine, it will be placed in the slot if true the automaton will not be placed in the cell.ef_weapon_type \u003d 6 - the subtype to which the weapon belongs.ef_main_weapon_type \u003d 2 - the main type to which the weapon belongs.description \u003d enc1weapons1_wpn_g36 - link to string_id, from which the game loads the description of this weapon.We are interested in the following lines: General information about weapons, links to spawn, etc. It is divided into sections: First section \\ S.T.A.L.K.E.R \\ gamedata \\ config \\ weapons \\ w _. Today we will look at how you can edit weapons in the game - from characteristics to descriptions.
